★ wanayoo — archive 1999 http://psx.ign.com/editorials.htmlNouvelle recherche | Portail wanayoo
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 November 3, 1999

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 PSX > features > editorials


PlayStation 2's Instant Effect - September 15, 1999
Sony's console debut sends ripples across the industry's spinal cord with one message: Wait for PS2.

Was Kain’s Story Cleaved? - September 1, 1999
An interesting new Web report investigates mysterious holes in Soul Reaver’s story.

FFIX or Not FFIX? - June 4, 1999
While Digitcube confirms Final Fantasy IX, Square denies it.

Obi Wan's Future May Lie With PlayStation - May 19, 1999
LucasArts' announcement relies on old Jedi mind tricks, leaves question of next system open-ended.

Videogames and Youth Violence - May 4, 1999
A closer look at what's really at risk and what you can do to help.

American Deer Hunter Shot Down - April 7, 1999
Tantrum's attempt to bring the mass-market hunting game to PlayStation is thwarted by Sony.

Hot Topic Brawling: Mod Chips and Gold Discs - February 4, 1999
Find out what happens when we get one letter too many about the so-called PlayStation mod-chip.

Shootout on the Fritz? - January 27, 1999
Recent signs point to 989 Studios' NBA hoops title getting the axe.

Unmined Tombs in Lara's Latest - December 10, 1998
We separate rant, rage, and hype from fact in the wake of TRIII's release.

Tokyo Game Show Retrospective - October 13, 1998
IGNPSX takes a look back at the highlights – and low points – of last week's exhibition.

PocketStation: Sony's Next Sensation? - October 13, 1998
PlayStation's tiny sidekick could usher in a whole new level of gameplay.

TGS: Tokyo Game Show Lite? - October 9, 1998
What? No games? TGS reflects current shift in videogame progress

How I became a PlayStation Addict - October 6, 1998
Former IGN64.com Editor Doug Perry divulges his love for the PSX; praises the Gods for his savior.

Where'd Everyone Go? - September 21, 1998
Find out what happened to the Associate Editor on his return from vacation.

Why Sequels Are Killing the PlayStation - September 1, 1998
The fat and happy videogame industry looks to repeat gameplay of the past.

PlayStation's Where It's At - September 1, 1998
Dreamcast who? Nintendo what? IGNPSX editor Randy Nelson tells why nothing beats a PlayStation.









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