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Editorial Reviews
Book Description OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate images, and perform such tasks as alpha blending, antialiasing, depth cueing, and texture mapping. The OpenGL Reference Manual, Second Edition, documents all OpenGL functions, including brand new features recently approved by the OpenGL Architecture Review Board (ARB) for inclusion in OpenGL, Version 1.1. The ARB is an industry consortium responsible for defining OpenGL, composed of such industry leaders as Digital Equipment Corporation, Evans & Sutherland, Hewlett-Packard, Intel, IBM, Intergraph, Microsoft, Sun Microsystems, and Silicon Graphics. Each reference page fully describes: C specifications, relevant parameters, the effects of functions, possible errors generated by functions, associated effects, Reference pages for the OpenGL Utility Library (GLU) and the OpenGL extension to the X Window System (GLX) are included in this manual. Synopsis Providing an overview of how OpenGL works, this text also contains detailed reference-page descriptions of each OpenGL function. The edition includes functions used by the new features recently approved by the Architecture Review Board for inclusion in OpenGL Release 1.1. This book is an essential tool for every programmer working with the OpenGL library. From the Back Cover The OpenGL® Reference Manual, Second Edition, documents all OpenGL functions, including brand new features recently approved by the OpenGL Architecture Review Board (ARB) for inclusion in OpenGL, Version 1.1. The ARB is an industry consortium responsible for defining OpenGL, composed of such industry leaders as Digital Equipment Corporation, Evans & Sutherland, Hewlett-Packard, Intel, IBM, Intergraph, Microsoft, Sun Microsystems, and Silicon Graphics. Each reference page fully describes: C... read more About the Authors The first edition of the OpenGL Reference Manual was written by Kurt Akeley, Kevin P. Smith, Jackie Neider, and Mark Segal of Silicon Graphics, Inc.; and Sally Browning of SABL Productions. The second edition has been completely revised and updated for OpenGL, Version 1.1 ,by Renate Kempf and Chris Frazier, in collaboration with the ARB.
All Customer Reviews
Avg. Customer Review:
Number of Reviews: 2
Write an online review and share your thoughts with other readers!
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reference
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June 15, 1999
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Reviewer:
A reader
from Houston, Texas
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Yes.... all you get is all of the functions listed in alphabetical order.... how to use them, different ways you can use them, what kinds of errors will spawn from a function, and also, what kinds of functions to coincide with the use of it. The OpenGL programmers Guide is excellent by itself... this just tells you what's inside (function wise) ... doesn't tutor you on anything, that's why you always need a programmers reference..... you necessairly don't need this book with the programmers guide, you'll get along fine with it. But this is a quick reference, and that's never bad
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1 of 1 people found the following review helpful:
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Just What it says
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January 9, 1999
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Reviewer:
Scott Thompson (sthompson@macromedia.com)
(see more about me)
from Dallas
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This book is just what it claims to be, a reference manual for OpenGL.If you're looking for a tutorial text on either OpenGL or Graphics Programming in general, I would recommend looking elsewhere.
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