EXAMPLES
Here, a GNU robot can use (robot-look "baddie")
to spot the bug at A4. However, using
(robot-feel "baddie") will return a false value.
Note that (robot-smell "baddie") will return a true
value, because the GNU robot is detecting the bug at B1.
If we turn the robot using (robot-turn 1) so our GNU robot
faces South, then the robot can use
(robot-feel "baddie") to detect the bug at B1. The
GNU robot can also use (robot-look "baddie"), which
will also return a true value.
We can kill the bug at B1 by using (robot-zap), and then
move into that position using (robot-move 1). Now we can use
(robot-look "prize") to detect the prize at D1.
Using (robot-feel "prize") will return a false
value, because the prize is too far away.
Let's move our GNU robot one space more using
(robot-move 1) and then turn so we are facing East, using
(robot-turn -1). Now, we can't spot the prize at C3 using
(robot-look "prize") because there is a wall in our
way at C2. However, we can feel for the wall using
(robot-feel "wall").
Now, let's to grab the prize at D1, and position our robot in D1
facing East. You would write this:
(robot-turn 1)
(robot-grab)
(robot-move 1)
(robot-turn -1)
Finally, let's grab the remaining prize at C3, and position our
robot at C3 facing North. You would write this:
(robot-move 2)
(robot-turn -1)
(robot-grab)
(robot-move 1)
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