★ wanayoo — archive 1999 http://www.vortexonline.com/previews/unreal/unrealtprev.htmlNouvelle recherche | Portail wanayoo
Developer:
Release:
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Epic
End of November
PC
FPS
Quite a few
Previewed by:
VGO Jedi-- What a bastard.
Unreal Tournament

Introduction

Damn Epic and Mark Rein. Damn them for creating a game so good and addictive that I have destroyed my mouse. Unreal Tournament has gone gold and thus it's time for a preview again. One problem is, I have to use all keyboard commands to write it. Damn them.

When the original Unreal was released, everyone applauded it's phenomenal graphics that took the Quake 2 engine, and bitch slapped it. The graphics even by today's standards are fantastic. But Unreal had more then just graphics going for it. Unreal's story, while nowhere near that of Jedi Knights, was a compelling mix of triumph and tragedy that made me want to play single play mode. Add to that support for 3D sound, excellent scripted sequences (I still cringe as the lights go off), and some kicks ass weapons, Unreal had it all. Well, almost all.

The first release of Unreal didn't have very good multiplayer support (read piss poor). This lack of good Internet gaming lead to Quake 2 being crowned king of multiplayer FPS games. As well all know, Unreal's multiplayer support was later fixed with some pretty hefty patches. However, it should have been playable out of the box. This is the problem that Epic setout to fix with Unreal Tournament.

Multiplayer R Us

In today's FPS categories, you either have multiplayer support, or your game rots on the shelves. Games like Quake 3 are only about multiplayer and deathmatching. Epic, and Mark Rein, knew this when they set out to develop Unreal Tournament.

Unreal Tournament has been designed from the ground up to be a multiplayer game. There is no mission mode. Instead you fight bots of increasing skill, while honing your own skills to do some fragging online. To some people like me, this is a bit of detriment to any game (I am a huge fan of Jedi Knights). However, with 90% of people playing games online, a good deathmatch game is hard to ignore.

The Interface

Unreal Tournament is by far and away the easiest game to get online with I have ever used. All of the game controls are built to look like a hybrid of the Macintosh GUI (with Windows TAB features thrown in for good measure). You navigate the game controls exactly as you would an OS.

The main menu bar at the top has six categories: Game, Multiplayer, Options, Stats, Tools, and Help. When you click on a category, a drop down menu appears (like if you were to click on the File menu in your browser). Once you select a category within the drop down menu, a new window will open that has tabs (similar to the Display Properties menu in Windows) with various options to chose from. Clicking on a tab brings it forward just like in a real OS. The most annoying part of the interface is the fact that it is actually easier to use then Windows!

Multiplayer Options

The Unreal Tournament Server Browser window, under the Multiplayer menu, is where you will be spending most your time, once you have finished setting up the game. This window contains everything you need to find a game to play in online. It even has recent news (usually used to tell when a patch is available) and chat tabs. When you click on the Servers Tab, it brings up a list of all the active servers currently online. By looking at this one window, you can discern the ping to the server, who is playing, how many people are playing, what everyone's ping is, and all of the current server settings including the Map. This reminds me a lot of the Game Spy system.

Options Menu

The Options menu is probably where you will spend the least time, but is the most important. You will have to set up everything from your characters appearance, to your video driver through this menu.

The Preferences window, in the options menu, is where I have spent most of my time. This is where you will select your video, audio, game, input, network, controls, and HUD settings. In addition, it also allows you to tweak certain parts of the games GUI (Graphical User Interface)

A couple of features really stand out from the competition. The Min Desired Frame Rate is a multiplayer users delight. Instead of having to constantly go back and forth to tweak your systems setting to get the best combination of frame rate and graphical detail, the MDFR option does it for you. You simply enter the minimum frame rate that you want while playing the game and your done. The game will automatically lower and raise the detail levels to match the minimum frame rate. However, the MDFR can't change your resolution during play. So if you think you can set your resolution to 1024x768 and get 30fps when all you have is an ATI Rage Pro 8MB P.O.S video card, think again.

The Game Itself

Unreal Tournament, despite being squarely aimed at multiplayer experience, does have single player options. Instead of missions, or wondering around in order to find some key you should have had in the first place, you instead compete against computer controlled Bots in a death match style competition. As your skill improves, the computer will increase the difficulty. Eventually, the AI becomes harder to beat the Goku at Super Saiyan Type 4. This however, gets boring fast.

The real meat of this game is the multiplayer modes. Of coarse there is a death match mode. That goes without saying. Team play is also present, and something I enjoy more then death match. Other modes include Assault, Team Deathmatch, domination, and capture the flag. All are well done with levels to match.

Almost all of the weapons from Unreal have made the cut and are in Unreal Tournament. Some notable exceptions were the Green Goo Gun and sniper rifle. Whether or not this was from the game simply being early or the fact that they weren't all that popular is yet to be known. In addition, a few new guns have come into play. All weapons have two modes of fire, including one weapon that shoots a Star Trek like phaser at the enemy. Also to all you rocket jockeys out there (ooh big gun…I be da winner with dis), there is a rocket launcher. However, it is easily countered so don't think that it will be the end all of weapons.

Graphics

The first thing you will notice is that, even on a "lowly" Voodoo 2, and in 16 bit color, the graphics, while not a quantum leap over Unreal are awesome. Dynamic lighting is everywhere (check out some the pictures). The water effect is amazing, and characters are highly detailed. What amazed me the most however, is the detail prevalent in the arenas. Take a look at some of the high quality picture shots (be warned, they are all 100K or more) and you will not be disappointed. The Egyptian style texture details are fantastic, even on lower end hardware. Rather then go on and on about the graphics, just click on a few pictures to get the idea. They were taken at a resolution of 800x600 and then compressed into JPEG format (down from 2MBs). The color depth was set at 16bit, so expect 32bit cards to look even better.

Sound

The music, where there is some, is good albeit forgettable. Most of the time though, you will be to busy playing to really notice it.

As for the sound effects, prepare to be amazed. Supporting both 4-speaker surround (A3D and EAX), as well as full Dolby Prologic, UT does not disappoint.

While I didn't get a chance to play the game in A3D or EAX (the new review machine is being built as we speak), I did get the chance to hear it in Dolby. Man, what a difference a couple of speakers can make. Missiles come flying over your shoulder. Explosions surround you. People scream in agony. This is what gaming should be. If you have a Dolby receiver system, by all means use it.

Conclusion

Overall, Unreal Tournament feels very solid. The weapons are very well balanced, there is a myriad of options, and the graphics…well…they are just unreal (bad pun intended). Hopefully, only good things will happen between now and it's release. Let's hope that there are no sudden surprises.

If I were to rate this game right now, I would give it a 9 out of 10, with one of those points coming from the ability to play dead. It would be a definite contender for the Vortex "This Game Kicks Ass" award. However, since the game isn't complete yet, I can do that. Look for a full review as soon as the final version ships…and as soon as I get a new mouse.

-Jedi


Images
note: images mostly > 100k each. They all work. Some browsers may cop out after about half... just hit show picture. 

Movies

 
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