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Releases AweMUD 0.5.4 (2001/03/11) AweMUD 0.5.3 (2001/02/22) AweMUD 0.5.2 (2001/01/20) AweMUD 0.5.1 (2001/01/05) AweMUD 0.5.0 (2000/12/25) more ... Thelharin Thelharin 0.5.4 (2001/03/11) Thelharin 0.5.3 (2001/02/22) Thelharin 0.5.2 (2001/01/20) more ... Files FTP |
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Welcome to the home of AweMUD! AweMUD aims to be the best of the MUD servers. The driving goal of AweMUD is to create a server capable of handling fully interactive worlds. Areas, or "Rooms" as they're called in AweMUD, can contain objects that can be fully interacted with: climbing trees, hiding items under benches, looking through windows, and opening secret doors by uttering mystic words, just to name a few possibilities. The character system for AweMUD will be equally impressive. With fully dynamic items, skills, and spells, nearly any world imaginable could be crafted. Wizards could craft their own spells. Priests may be granted unique spells by their deities for special achievements. Adventurers could craft their own armor, or have their weapons enchanted. Anything could be done. AweMUD will be as limitless as the human imagination. AweMUD is still in early development, however. While much of the underlying structure is in place, many of the actual features have not been implemented. Skills and magick, for example, have only just been started on, and the object and character systems are not completely matured yet. Current development focus is on the magick system, advanced inventory, and NPCs. These will be done by the 0.6 release of AweMUD. After that, we will move on to advanced NPC AI and embedded scripting, allowing for an incredably dynamic world. AweMUD is functional, and usable. The small world, Thelharin, may be travelled (although it is very small at the moment, a mere handful of rooms), characters can interact, and items may be used. If you wish to try AweMUD, there is a temporary server available. |
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