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 Published by Simutrans-Community
   Click here for more information about this publisher...
 Date Posted:   June 1st, 2006
 Last Updated:   August 17th, 2006
 License: See Below
 Downloads: 402 total; 14 recently
 Page Views: 5,660 total
 User Rating: awaiting 10 votes Give this application a rating
 Jump to the Downloads section
About Simutrans:
Simutrans is a transport and economic simulation game. Simutrans has not yet reached production state, but it is quite possible to build big transport networks between the industries and cities.

The player can create bus and rail connections and transport passengers, mail and goods in and between cities and industries. Even passenger ferries and oil tankers are included in the game. Goods are produced by industries from raw materials, sometimes over many steps of intermediate products. I.e. coal and iron ore are needed to produce steel in a steel mill. Oil may be transformed to plastics in a refinery. Plastics and steel are used to build cars by the car industry. Finally the cars are sold in the cities. Now they need gas to run, which also will be produced at the refinery.

All goods need to be transported. This is the players task. Transport the goods and let the industry live up. But be careful not to destroy your environments.

------------------------------------------------------------
In order to start the Game, please check if you have the following Libraries in /boot/beos/system/lib/

- libz.so
- liballeg.so
- libSDL.so

if not, copy them from the Zip Package from the Folder /simutrans/LIBS/ to /boot/beos/system/lib/

Start the Game:
Open a Termial and 'cd' into the 'simutrans-Folder'
Run the Game by typing 'simutrans'
Have FUN !!!!!
------------------------------------------------------------
Latest
version 0.89.03.0 - Freeware 
   
Details about this version:
Release of 89.02.2

06-Aug-2006: (prissi)
FIX: loading pak translations fixed
ADD: ids displayed for convois ("cl_btn_sort_id" sort by convoi ids)
FIX: wayobj were not displayed
FIX: minspeed signs (and many others) work again for cars (fixed the sprite sorter)
FIX: trains ignoring signals after reloading
ADD: trams rail over road bridges and through road tunnels
FIX: public owner can now build stops anywhere; adjacent stop will be taken over by the public owner; the price is 36*monthly maint.*level!
FIX: no depots for public service, since this player is not intended to run any convois
FIX: display error with diagonal wayobjects
ADD: generic help for factory window


Release of 89.02.3

06-Aug-2006: (prissi)
FIX: choose signals and convoi starting repaired
FIX: waypoints in tunnels
FIX: a little nicer vanishing in tunnels in westward direction
ADD: new marker graph
FIX: production of factories with large storage or high rates fixed


Release of 89.02.4

12-Aug-2006: (prissi)
FIX: images of bridges after built fixed
CHANGE: company color for way and ground (but slower loading, since all images are scanned for company color) This was a heavy rework of the dirty system ...
FIX: result of heavy renovation of tile dirty system: much less area copied during each redraw, less garbage pixels left
FIX: citylists work again
FIX: dummy roadsigns everywhere after reloading games (and info for debug purposes "\nwith sign/signal\n") => stuck trains
FIX: coverage area signs now always refreshed after building/deletion
FIX: Factorylistbuttontext translated twice Input -> Eingang -> Elevated station ...
FIX: more error checking during parsing of help files, unlimited length (before maximum 8192 bytes)
FIX: compile error on MAC spooted by Timothy
FIX: convoi loosing its name after many actions in the depot ...
FIX: choosing of bridges works again
FIX: signal and roadsign position on slopes


Release of 89.03

13-Aug-2006: (prissi)
CHANGE: you can pak object with any size (smaller than 255). The tile size will be taken now from "ground.Outside.pak" (Go for big ships, Timothy)
FIX: overhead maintenance take from pak, not from simuconf.tab any more
FIX: code file cleaning up
FIX: signal appearing immideately after direction changes
FIX: mark dirty for higher buildings
CHANGE: beginner mode 'Beginner mode' with 1,5times higher prices (can be configured in simuconf.tab) and no just in time factories
FIX: under certain circumstances, the wayobj/wayremove found an electric engine and could not lay a caternary ...
FIX: hopefully, convois will be no longer try to calculate a route to the position they are already
FIX: only money for vehicles in stations
FIX: correct number of vehicles reach into the station (hopefully)
CHANGE: better progress indicator slowest process (city size growth and road connection) now take most of the bar
FIX: full scrolling in map window
FIX: no longer messing around in other players depot
FIX: restored functionality of 'e' again
ADD: generic names for city buildings: If no translation is available, they will be called 'residential house', 'industrial building', or 'shops and stores'

 
Intel Version   (4.4 MB) 22 downloads
 
 
Dev LinkLink reliability rating  [rating: 10]    Download this app  Report bad link Primary Location
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Simutrans (stable)
version 0.88.05.1 (stable) - Freeware 
   
Variation description:
This is the latest stable Release of Simutrans !

Details about this version:
1-Jul-2006: (prissi)
FIX: maintainace for bridges works again
FIX: values in finance history init to zero at the start of new year
ADD: fences at slopes

 
Intel Version   (4.57 MB) 30 downloads
 
 
Dev LinkLink reliability rating  [rating: 10]    Download this app  Report bad link Primary Location
Dev LinkLink reliability rating  [rating: 10]    Download this app  Report bad link Secondary Location
 
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Related Links:
Recent Talkback comments:
  • Weird start behaviour - Das Jott
  • start script - kraton.
  • start script - Rafael K

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