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Bibliography

A small collection of articles found on the web relevant to the design of GTS. This list is also available as a BibTeX file.


Algorithmic, data structures and computer graphics

CMSC 420: Data Structures. Dave Mount, September 1993.

CMSC 427/828M: Computer Graphics and Computational Geometry. Dave Mount, September 1997.

CMSC 251: Algorithms. Dave Mount, 1998.

CMSC 451: Design and Analysis of Computer Algorithms. Dave Mount, September 1998.

CMSC 427/828E: Computer Graphics. Dave Mount, January 1999.

Geometric robustness

Removing Degeneracies by Perturbing the Problem or the World. P. Alliez, O. Devillers and J. Snoeyink. Technical Report 3316, INRIA, 1997.

RSVP: A geometric toolkit for controlled repair of solid models. G. Barequet, C.A. Duncan and S. Kumar. IEEE Trans. on Visualization and Computer Graphics, 4:162-177, April-June 1998.

Efficient Exact Evaluation of Signs of Determinants. H. Brönnimann and M. Yvinec. Technical Report 3140, INRIA, 1997.

Exact rounding for geometric constructions. H. Brönnimann and S. Pion. GAMM/IMACS International Symposium on Scientific Computing, Computer Arithmetic and Validated Numerics, 1997.

Computing Exact Geometric Predicates Using Modular Arithmetic with Single Precision. H. Brönnimann, I. Emiris, V. Pan and S. Pion. Technical Report 3213, INRIA, 1997.

MAPC: A library for Efficient and Exact Manipulation of Algebraic Points and Curves. Tim Culver, Dinesh Manocha and Shankar Krishnan. Proc. Fifteenth Annual Symposium on Computational Geometry, 1999.

Lazy arithmetic. D. Michelucci and J.M. Moreau. IEEE Transactions on Computers, 46, September 1997.

Robustness and Precision Issues in Geometric Computation. S. Schirra. Technical Report, MPI Informatik, January 1998.

Adaptive Precision Floating-Point Arithmetic and Fast Robust Geometric Predicates. J. R. Shewchuk. Technical Report, School of Computer Science, Carnegie Mellon University, May 1996.

Hierarchical surface representation and collision detection

Surface approximation and geometric partitions. P. Agarwal and S. Suri. SIAM J. Comput., 19:1016-1035, 1998.

Kinetic binary space partitions for triangles. P. Agarwal, J. Erickson and L. Guibas. 9th ACM-SIAM Symp. Discrete Algorithms, 1998.

BOXTREE: A hierarchical representation for surfaces in 3D. G. Barequet, B. Chazelle, L.J. Guibas, J.S.B. Mitchell and A. Tal. Computer Graphics Forum, 15:387-396, August 1996.

OBB-Tree: A Hierarchical Structure for Rapid Interference Detection. S. Gottschalk, M. Lin and D. Manocha. Appeared in Proc. of ACM Siggraph'96, 1996.

Evaluation of Collision Detection Methods for Virtual Reality Fly-Throughs. M. Held, J.T. Klosowski and J.S.B. Mitchell. Proc. 7th Canad. Conf. Computat. Geometry, August 1995.

Collision Detection between Geometric Models: A Survey. M. Lin and S. Gottschalk. Proceedings of IMA Conference on Mathematics of Surfaces 1998, 1998.

Delaunay triangulation and others

Fully dynamic Delaunay triangulation in logarithmic expected time per operation. O. Devillers, S. Meiser and M. Teillaud. Technical Report 1349, INRIA, 1991.

Robust and efficient implementation of the Delaunay tree. O. Devillers. Technical Report 1619, INRIA, 1992.

Improved incremental randomized Delaunay triangulation. O. Devillers. Proc. 14th Annu. ACM Sympos. Comput. Geom., 1998.

On Deletion in Delaunay Triangulation. O. Devillers. Technical Report 3451, INRIA, 1998.

On Deletion in Delaunay Triangulation. Olivier Devillers. Proc. 15th Annu. ACM Sympos. Comput. Geom., 1999.

FIST: Fast Industrial-Strength Triangulation. M. Held, 1998.

Delaunay Refinement Mesh Generation. J. R. Shewchuk. PhD Thesis, School of Computer Science, Carnegie Mellon University, May 1997.

Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator. J. R. Shewchuk. First Workshop on Applied Computational Geometry:124-133, May 1996.

Surface simplification

An Efficient Algorithm for Terrain Simplification. P. Agarwal and P. Desikan. 8th ACM-SIAM Symp. Discrete Algorithms, 1997.

Mesh optimization. H. Hoppe, T. DeRose, T. Duchamp, J. McDonald and W. Stuetzle. Proc. SIGGRAPH 93, August 1993.

Progressive meshes. H. Hoppe. SIGGRAPH 1996 Proceedings, 1996.

View-dependent refinement of progressive meshes. H. Hoppe. SIGGRAPH 1997 Proceedings, 1997.

Efficient implementation of progressive meshes. H. Hoppe. Computers & Graphics, 22:27-36, 1998.

Smooth view-dependent level-of-detail control and its application to terrain rendering.. H. Hoppe. IEEE Visualization:35-42, October 1998.

Fast and Memory Efficient Polygonal Simplification. P. Lindstrom and G. Turk. Proceedings of IEEE Visualization '98, October 1998.

Evaluation of memoryless simplification. P. Lindstrom and G. Turk. IEEE Trans. Vis. Comp. Graph., 5:98-115, 1999.

Set operations between surfaces

Efficient and Accurate B-rep Generation of Low Degree Sculptured Solids using Exact Arithmetic. J. Keyser, S. Krishnan and D. Manocha. Proceedings of ACM Solid Modeling '97, 1997.

An Efficient Surface Intersection Algorithm based on Lower Dimensional Formulation. S. Krishnan and D. Manocha. ACM Trans. on Computer Graphics, 16:74-106, 1997.

Robust Polygon Modeling. V. J. Milenkovic. Computer-Aided Design, 25:546-566, September 1993.

Shortest Path Geometric Rounding. V. J. Milenkovic. Algorithmica, February 1997.

Miscellaneous

Realistic Simulation of Viscoelastics Bodies. Rogério L.W. Liesenfeld and Jorge Stolfi. Technical Report, Institute of Computing, University of Campinas, September 1997.

Designing a Computational Geometry Algorithms Library. S. Schirra. Technical Report, MPI Informatik, July 1997.