GameTechDev
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
Unreal Engine 4 sample showing how to take advantage of the CPU for more realistic scenes
ISPC Texture Compressor
This UE4 plugin provides support for the Intel RealSense SDK to Unreal Engine 4 developers by exposing features of the SDK to the Blueprints Visual Scripting System.
A simple application to detect which Intel GPU is present and how much memory is available.
Adaptive Screen Space Ambient Occlusion
ETW based FPS monitor
Project that can be used to learn Graphics Performance Analyzer toolkit by following along Unity* Optimization Guide for Intel x86 Platforms article. https://software.intel.com/en-us/android/articles/unity-optimization-guide-for-x86-android-part-1
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto 3d head mesh.
The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.
Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop*.
Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)
This sample uses a native Unity plug-in to increase performance of displaying Intel RealSense SDK image date by bypassing the C# layers of the SDK. Image data is uploaded to the GPU directly through the graphics API.
Sample demonstrating the use of tessellation shaders with OpenGLES
Chat Heads is a native sample that uses RealSense to overlay background segmented (BGS) player images on a 3D scene or video playback in a multiplayer scenario.
This code sample utilizes head tracking to perform a monoscopic technique for better 3D fidelity
Interactive visualization for understanding swap chains in D3D12
The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capable of animating.
DirectX 12 Explicit Multi-adapter Sample
Intel Asteroids DirectX 12 Sample
Clustered shading on Android sample
OpenGL ES 3.0 Deferred Renderer
Cloud Rendering Sample
Outdoor Light Scattering Sample
Source code for the light scattering sample