• Source code examples for "API without Secrets: Introduction to Vulkan" tutorial

    C++ 335 52 Updated Dec 20, 2016
  • C++ 4 Updated Dec 14, 2016
  • Unreal Engine 4 sample showing how to take advantage of the CPU for more realistic scenes

    C# 1 Updated Nov 22, 2016
  • ISPC Texture Compressor

    C++ 94 15 Updated Nov 18, 2016
  • This UE4 plugin provides support for the Intel RealSense SDK to Unreal Engine 4 developers by exposing features of the SDK to the Blueprints Visual Scripting System.

    C++ 38 26 Updated Nov 16, 2016
  • A simple application to detect which Intel GPU is present and how much memory is available.

    C++ 9 3 Updated Nov 15, 2016
  • Adaptive Screen Space Ambient Occlusion

    C++ 28 3 Updated Nov 12, 2016
  • C++ 2 1 Updated Oct 25, 2016
  • ETW based FPS monitor

    C++ 78 22 Updated Sep 20, 2016
  • C++ 102 9 Updated Sep 14, 2016
  • Project that can be used to learn Graphics Performance Analyzer toolkit by following along Unity* Optimization Guide for Intel x86 Platforms article. https://software.intel.com/en-us/android/articles/unity-optimization-guide-for-x86-android-part-1

    C# 7 3 Updated Jul 7, 2016
  • Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.

    C++ 57 14 Updated Jun 15, 2016
  • This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto 3d head mesh.

    C++ 15 13 Updated Jun 13, 2016
  • The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.

    C 54 7 Updated Apr 27, 2016
  • Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop*.

    C++ 43 6 Updated Apr 15, 2016
  • Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)

    C++ 20 8 Updated Apr 15, 2016
  • This sample uses a native Unity plug-in to increase performance of displaying Intel RealSense SDK image date by bypassing the C# layers of the SDK. Image data is uploaded to the GPU directly through the graphics API.

    C++ 7 5 Updated Apr 6, 2016
  • Sample demonstrating the use of tessellation shaders with OpenGLES

    C 5 2 Updated Feb 29, 2016
  • Chat Heads is a native sample that uses RealSense to overlay background segmented (BGS) player images on a 3D scene or video playback in a multiplayer scenario.

    C++ 8 3 Updated Feb 25, 2016
  • This code sample utilizes head tracking to perform a monoscopic technique for better 3D fidelity

    C# 4 2 Updated Feb 11, 2016
  • Interactive visualization for understanding swap chains in D3D12

    C++ 15 5 Updated Jan 16, 2016
  • The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capable of animating.

    C++ 15 13 Updated Dec 7, 2015
  • DirectX 12 Explicit Multi-adapter Sample

    C++ 41 13 Updated Sep 29, 2015
  • Intel Asteroids DirectX 12 Sample

    C++ 81 15 Updated Sep 18, 2015
  • C++ 55 9 Updated Sep 1, 2014
  • Clustered shading on Android sample

    C 33 5 Updated Jul 31, 2014
  • OpenGL ES 3.0 Deferred Renderer

    C 64 25 Updated Jul 11, 2014
  • Cloud Rendering Sample

    C++ 44 8 Updated Apr 1, 2014
  • Outdoor Light Scattering Sample

    C++ 103 17 Updated Oct 17, 2013
  • Source code for the light scattering sample

    C++ 47 12 Updated Oct 4, 2013
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