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ActorLineTrace version updates Apr 9, 2018
AddBillboardComp version updates Apr 9, 2018
AddForceOnFire version updates Apr 9, 2018
AddMeshFromFile version update Apr 10, 2018
AddRadialForce version update Apr 10, 2018
CameraDirector added DestroyActorOnOverlap Jan 16, 2018
CameraShake space cleanup Mar 23, 2018
ChangeMaterialMesh healhbar and powerbar update with medkits and powerup pickups May 6, 2018
CharacterBindButton edited bindbutton onaction method Nov 26, 2017
CharacterOverlapEvents file edits Dec 22, 2017
CollidingPawn added DestroyActorOnOverlap Jan 16, 2018
ConsoleLog console log actor update May 19, 2018
CreateStaticMesh added DestroyActorOnOverlap Jan 16, 2018
DestroyActorOnOverlap added comp headers Jan 27, 2018
FindPlayerPosition added DestroyActorOnOverlap Jan 16, 2018
FloatingActor added DestroyActorOnOverlap Jan 16, 2018
GetNumberOfPawns version updates Apr 6, 2018
HealthBar revert project to default Jun 8, 2018
HideActor version updates Apr 6, 2018
LightSwitchPushButton version updates Apr 6, 2018
LightSwitchTrigger added DestroyActorOnOverlap Jan 16, 2018
LineTraceOnFire added in helpful links Jan 13, 2018
LineTraceOnTick added in helpful links Jan 13, 2018
MyDrawDebugHelpers added DestroyActorOnOverlap Jan 16, 2018
MyPawn added DestroyActorOnOverlap Jan 16, 2018
MySweepActor added DestroyActorOnOverlap Jan 16, 2018
OnComponentHit added DestroyActorOnOverlap Jan 16, 2018
OpenDoorTimelineCurve version updates Apr 6, 2018
OpenDoorTimelineOverlap clean up Feb 17, 2018
OpenDoorWithLerp open door with timeline wip and door lerp link cleanup Feb 13, 2018
PickupAndRotateActor cleanup Mar 21, 2018
RotateActorAroundPlayer added DestroyActorOnOverlap Jan 16, 2018
RotateActorAroundWithRotation added DestroyActorOnOverlap Jan 16, 2018
RotateAngleAxis added DestroyActorOnOverlap Jan 16, 2018
RotateAroundVector added DestroyActorOnOverlap Jan 16, 2018
RotatingActor added DestroyActorOnOverlap Jan 16, 2018
SetActorLocationAndRotation added DestroyActorOnOverlap Jan 16, 2018
SetViewTarget added DestroyActorOnOverlap Jan 16, 2018
SetViewTargetBlend added DestroyActorOnOverlap Jan 16, 2018
SwingDoor addded overlap links to swing door cpp file Jan 27, 2018
TimerActor version updates Apr 6, 2018
TriggerBox healh update May 15, 2018
TriggerBoxSpecificActor healh update May 15, 2018
TriggerVolume healh update May 15, 2018
TriggerVolumeSpecificActor healh update May 15, 2018
.gitignore line trace code added Nov 9, 2017
LICENSE Initial commit Oct 23, 2017
README.md readme update Mar 15, 2018
UnrealCPP.Build.cs revert project to default Jun 8, 2018
UnrealCPP.cpp initial commit Apr 16, 2018
UnrealCPP.h initial commit Apr 16, 2018
UnrealCPPCharacter.cpp revert project to default Jun 8, 2018
UnrealCPPCharacter.h revert project to default Jun 8, 2018
UnrealCPPCharacterDefault.cpp revert project to default Jun 8, 2018
UnrealCPPCharacterDefault.h revert project to default Jun 8, 2018
UnrealCPPGameMode.cpp revert project to default Jun 8, 2018
UnrealCPPGameMode.h revert project to default Jun 8, 2018
UnrealCPPHUD.cpp revert project to default Jun 8, 2018
UnrealCPPHUD.h revert project to default Jun 8, 2018
UnrealCPPProjectile.cpp initial commit Apr 16, 2018
UnrealCPPProjectile.h initial commit Apr 16, 2018

README.md

unrealcpp.com

support the repo on Patreon

This repo holds all the code for the unrealcpp.com tutorials.

Each folder is desigend to be its own class. I have some files that are .txt to prevent errors while I work locally. So if there is a .txt file its typically meant to go in the character header file or the charcter cpp file.

screenshot