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Commits on Mar 15, 2018

  1. Update README.md

    Chman committed Mar 15, 2018

Commits on Aug 16, 2017

  1. Update issue_template.md

    Chman committed Aug 16, 2017

Commits on Jul 11, 2017

  1. Update README.md

    Chman committed Jul 11, 2017

Commits on Apr 27, 2017

  1. Master clean-up

    Chman committed Apr 27, 2017

Commits on Apr 20, 2017

  1. Merge pull request #160 from Unity-Technologies/fxaa-alpha

    Force alpha to 1 after FXAA
    Chman committed Apr 20, 2017
  2. Force alpha to 1 after FXAA

    FXAA stores luma info in alpha, when rendering to a RT used as a texture
    in UI it messes up everything.
    Chman committed Apr 20, 2017
  3. Merge pull request #158 from Unity-Technologies/fog-fixes

    Fog fixes
    Chman committed Apr 20, 2017

Commits on Apr 10, 2017

  1. Merge pull request #138 from keijiro/dof-taa-improvements

    New temporal filter for DoF
    Chman committed Apr 10, 2017
  2. Merge pull request #143 from Yasei-no-otoko/avoid-gc

    Avoid GC allocate in ColorGrading GetCurveTexture
    Chman committed Apr 10, 2017

Commits on Apr 7, 2017

  1. Removed double linebreak

    Chman committed Apr 7, 2017
  2. Avoid GC allocate

    haruto.watanabe committed Apr 7, 2017
  3. Avoid using R8 texture format on OSX with Metal.

    This is a workaround for issue #896121 https://goo.gl/MgKqu6
    keijiro committed Apr 7, 2017

Commits on Apr 5, 2017

  1. More tooltip tweaks

    Chman committed Apr 5, 2017

Commits on Apr 4, 2017

  1. Fixed DoF-CA integration issue.

    Changed to resample CoC values inside the chromatic aberration loop when CA is
    enabled.
    keijiro committed Apr 4, 2017
  2. New temporal filter for DoF

    This commit includes major improvements to the temporal filter for DoF. See the
    following document for details on the improvements.
    
    https://goo.gl/3Rpxcz
    
    This commit also includes changes to the other components.
    
    **Changes to the TAA component**
    
    - Added `jitterVector` property to share the current jitter vector with DoF.
    
    **Changes to the Uber shader**
    
    - Changed to use a full-resolution CoC buffer to blend DoF results in the Uber
      pass. This is needed to eliminate seams and aliasing caused by integration
      with TAA. This also improves the quality even when TAA is disabled.
    
    **Changes to Common.cginc**
    
    - Added `SEPARATE_TEXTURE_SAMPLER` macro that controls how MainTex is to be
      declared (sampler2D or separate texture/sampler).
    
    The following is a brief list of the changes on the DoF component.
    
    - Implemented a temporal reprojection filter for the CoC history buffer. It's a
      simplified variant of the TAA filter and tailored to have nearly-identical
      characteristics with a less cost.
    
    - Changed to use R8 render textures for storing CoC values instead of RHalf.
      This is needed to compensate performance loss due to increase of the memory
      and bandwidth usage.
    
    - Optimized with using the texture gather functions on Shader Model 5.
    
    - Optimized the post blur filter. The sample count was reduced from 9 to 4
      without losing quality.
    keijiro committed Apr 4, 2017

Commits on Apr 3, 2017

  1. Merge pull request #135 from Unity-Technologies/uber-debug-variant-first

    Uber shader checks debug variant first.
    tlaedre committed Apr 3, 2017

Commits on Apr 2, 2017

Commits on Mar 29, 2017

  1. Create issue_template.md

    Chman committed Mar 29, 2017

Commits on Mar 23, 2017

  1. SSR tooltip fix

    Chman committed Mar 23, 2017
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