★ wanayoo — archive 1999 https://github.com/Unity-Technologies/PostProcessing/pull/160Nouvelle recherche | Portail wanayoo
Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Force alpha to 1 after FXAA #160

Merged
merged 1 commit into from Apr 20, 2017
Merged

Force alpha to 1 after FXAA #160

merged 1 commit into from Apr 20, 2017

Conversation

@Chman
Copy link
Member

Chman commented Apr 20, 2017

FXAA stores luma info in alpha, when rendering to a RT used as a texture in UI it messes up everything. See #159.

FXAA stores luma info in alpha, when rendering to a RT used as a texture
in UI it messes up everything.
@Chman Chman requested a review from Kink3d Apr 20, 2017
@Kink3d
Kink3d approved these changes Apr 20, 2017
@Chman Chman merged commit 44b7431 into master Apr 20, 2017
@Chman Chman deleted the fxaa-alpha branch Apr 26, 2017
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Linked issues

Successfully merging this pull request may close these issues.

None yet

2 participants
You can’t perform that action at this time.